When every pixel and vertex don't matter...
Posted by tremblin on 2024-10-15, 11:43pm
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Like slapping a prebuilt chunk or a model down onto the ground. There's 250 faces that have to be culled for every one of these. These games suck ass. Like sculpting models instead of placing each vertex to make a low poly mesh. This isn't art anymore it's bloat.
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