Walkthroughs - Monster RPG 2 - Tipster
Floor 1
Here is a map of the first floor of the Keep.
The rundown
- A - Some chests -- pick these up
- B - Passageway upstairs -- clean up everything else first -- some goblins will try to block your way
- C - A grateful goblin -- Heal him and he'll tell you a secret later
- D - Passage to cells 1 -- Free the prisoner
- E - Passage to cells 2 -- This is where you were locked up at the beginning. Get the chest and beware of Dark Trolls. You can also open the cell door in case you want to come in or out that way (through the forest, remember?)
- F - Get this chest
- G - Get this chest
Tipster
At location C there is a wounded goblin who you should heal. Even goblins are grateful to be saved, so he will give you a valuable hint later on.
Navigation
Index / Previous / Next