Difference between revisions of "Monster RPG 3"

From CMYKilluminatiNetwork Wiki
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 4: Line 4:
  
 
One of the goals during development was to make the game very small. Hundreds of steps were taken to reduce file size such as a beefed up NES-like synth for music that makes music tracks take just a few hundred bytes of space. Most of the sound effects were also made this way, with just a few audio samples used.
 
One of the goals during development was to make the game very small. Hundreds of steps were taken to reduce file size such as a beefed up NES-like synth for music that makes music tracks take just a few hundred bytes of space. Most of the sound effects were also made this way, with just a few audio samples used.
 +
 +
 +
== Palette ==
 +
 +
All of the graphics have the palettes removed to save space. You can load them with the palette in Aseprite. First load a sprite, then in the palette menu, load the palette from data/graphics/palettes/palette.gpl.
 +
 +
== Engine ==
 +
 +
Monster RPG 3 was the first game made with our first reusable engine and supporting libraries, [[Wedge]], [[Shim]] and [[TGUI]] 3.

Latest revision as of 00:17, 16 September 2024

Wide logo.png

About[edit]

One of the goals during development was to make the game very small. Hundreds of steps were taken to reduce file size such as a beefed up NES-like synth for music that makes music tracks take just a few hundred bytes of space. Most of the sound effects were also made this way, with just a few audio samples used.


Palette[edit]

All of the graphics have the palettes removed to save space. You can load them with the palette in Aseprite. First load a sprite, then in the palette menu, load the palette from data/graphics/palettes/palette.gpl.

Engine[edit]

Monster RPG 3 was the first game made with our first reusable engine and supporting libraries, Wedge, Shim and TGUI 3.