Difference between revisions of "Crystal Picnic"
(→Mini-Games) |
|||
(One intermediate revision by the same user not shown) | |||
Line 21: | Line 21: | ||
* Whack-a-Skunk | * Whack-a-Skunk | ||
− | * Bonus game if you beat the game available from the main menu | + | * Bonus game ((not-)endless runner) if you beat the game available from the main menu |
+ | |||
+ | There are other sections like rock rolling with unique gameplay. |
Latest revision as of 02:10, 16 September 2024
Contents
Settings[edit]
Modes with a star (*) beside them are pixel perfect. Other modes may have pixels stretching across boundaries of a pixel. It's hard to tell the difference but it's there.
Abilities[edit]
You gain new abilities by putting a crystal in an ability slot after you've found crystals and learned how to use them from Pyou. The abilities menu is laid out like the A/B X/Y buttons on a gamepad by default. That way pressing 'Y' ('X' on Nintendo...) the action at the top of the menu gets executed and so on. However you can configure the buttons however you want from the top settings menu in the game (they will then likely be out of sync with the display in the Abilities menu.) One of the button is always bound to jump.
Engine[edit]
Crystal Picnic has its own unique engine, based on the Allegro game library. The levels are not tile based, but the walkable areas are hand-outlined and automatically triangulated for pathfinding. The battle areas are not strictly tile based either, allowing arbitrary slopes, platforms and artwork.
Mini-Games[edit]
- Whack-a-Skunk
- Bonus game ((not-)endless runner) if you beat the game available from the main menu
There are other sections like rock rolling with unique gameplay.