Difference between revisions of "Wedge"
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== Task System == | == Task System == | ||
− | One of the more difficult things to do in a JRPG is script cutscenes. The task system in Wedge makes it easy. A task is like a list of steps. It's attached to a system of multiple tasks. You just feed the engine a simple list of steps using a simple C++ macro. | + | One of the more difficult things to do in a JRPG is script cutscenes. The task system in Wedge makes it easy. A task is like a list of steps. It's attached to a system of multiple tasks. You just feed the engine a simple list of steps using a simple C++ macro. You can synchronize on any step (wait for a step in another task for example, before proceeding.) |
Latest revision as of 16:48, 18 October 2024
About[edit]
Wedge provides JRPG and other higher-level game engine functionality.
Task System[edit]
One of the more difficult things to do in a JRPG is script cutscenes. The task system in Wedge makes it easy. A task is like a list of steps. It's attached to a system of multiple tasks. You just feed the engine a simple list of steps using a simple C++ macro. You can synchronize on any step (wait for a step in another task for example, before proceeding.)