Difference between revisions of "Monster RPG 3"
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== About == | == About == | ||
− | One of the goals during development was to make the game very small. Hundreds of steps were taken to reduce file size such as a beefed up NES-like synth for music that makes music tracks take just a few hundred bytes of space. | + | One of the goals during development was to make the game very small. Hundreds of steps were taken to reduce file size such as a beefed up NES-like synth for music that makes music tracks take just a few hundred bytes of space. Most of the sound effects were also made this way, with just a few audio samples used. |
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+ | == Palette == | ||
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+ | All of the graphics have the palettes removed to save space. You can load them with the palette in Aseprite. First load a sprite, then in the palette menu, load the palette from data/graphics/palettes/palette.gpl. | ||
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+ | == Engine == | ||
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+ | Monster RPG 3 was the first game made with our first reusable engine and supporting libraries, [[Wedge]], [[Shim]] and [[TGUI]] 3. |
Latest revision as of 00:17, 16 September 2024
About[edit]
One of the goals during development was to make the game very small. Hundreds of steps were taken to reduce file size such as a beefed up NES-like synth for music that makes music tracks take just a few hundred bytes of space. Most of the sound effects were also made this way, with just a few audio samples used.
Palette[edit]
All of the graphics have the palettes removed to save space. You can load them with the palette in Aseprite. First load a sprite, then in the palette menu, load the palette from data/graphics/palettes/palette.gpl.
Engine[edit]
Monster RPG 3 was the first game made with our first reusable engine and supporting libraries, Wedge, Shim and TGUI 3.