Difference between revisions of "Wedge"
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One of the more difficult things to do in a JRPG is script cutscenes. The task system in Wedge makes it easy. A task is like a list of steps. It's attached to a system of multiple tasks. You just feed the engine a simple list of steps using a simple C++ macro. You can synchronize on any step (wait for a step in another task for example, before proceeding.) | One of the more difficult things to do in a JRPG is script cutscenes. The task system in Wedge makes it easy. A task is like a list of steps. It's attached to a system of multiple tasks. You just feed the engine a simple list of steps using a simple C++ macro. You can synchronize on any step (wait for a step in another task for example, before proceeding.) | ||
+ | |||
+ | == Games Using Wedge == | ||
+ | |||
+ | * Monster RPG 3 | ||
+ | * Dog-O | ||
+ | * Tower To Heaven |
Latest revision as of 18:32, 1 December 2024
About[edit]
Wedge provides JRPG and other higher-level game engine functionality.
Task System[edit]
One of the more difficult things to do in a JRPG is script cutscenes. The task system in Wedge makes it easy. A task is like a list of steps. It's attached to a system of multiple tasks. You just feed the engine a simple list of steps using a simple C++ macro. You can synchronize on any step (wait for a step in another task for example, before proceeding.)
Games Using Wedge[edit]
- Monster RPG 3
- Dog-O
- Tower To Heaven