Difference between revisions of "BooBoo"

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BooBoo uses Polish notation for syntax. That means the operation comes first instead of in the middle. e.g. + x 1 increments x.
 
BooBoo uses Polish notation for syntax. That means the operation comes first instead of in the middle. e.g. + x 1 increments x.
 +
 +
== Modelling ==
 +
 +
The DirectX .x exporter here: [https://codeberg.org/CMYKilluminatiNetwork/shim4/src/branch/master/misc/io_scene_x_goobliata Codeberg link] can be used with Blender 2.78 to export compatible models until a exporter is developed for new Blender versions. You should set it to a right handed matrix when exporting in the options, as well as make sure everything you want exported is checked.
  
 
== Engine ==
 
== Engine ==

Revision as of 21:46, 29 September 2024

About

BooBoo is a mini language that shares some DNA with assembly language but is much higher level. It includes two versions, one command line only version and one with a builtin, powerful game API.

Syntax

BooBoo uses Polish notation for syntax. That means the operation comes first instead of in the middle. e.g. + x 1 increments x.

Modelling

The DirectX .x exporter here: Codeberg link can be used with Blender 2.78 to export compatible models until a exporter is developed for new Blender versions. You should set it to a right handed matrix when exporting in the options, as well as make sure everything you want exported is checked.

Engine

The game engine is built on Shim. A few things in the command line version also use parts of Shim for convenience.

Game Library

The documenatation has the following sections, which describe the different major areas the library supports aside from core BooBoo functionality

  • Core
  • Graphics
  • Primitives
  • Image
  • Sprite
  • Font
  • Tilemap
  • Shader
  • 3D
  • Collision Detection
  • Audio
  • Input
  • JSON
  • Configuration