BooBoo
About[edit]
BooBoo is a mini language that shares some DNA with assembly language but is much higher level. It includes two versions, one command line only version and one with a builtin, powerful game API.
Syntax[edit]
BooBoo uses Polish notation for syntax. That means the operation comes first instead of in the middle. e.g. + x 1 increments x.
Modelling[edit]
The DirectX .x exporter here: Codeberg link can be used with Blender 2.78 to export compatible models until a exporter is developed for new Blender versions. You should set it to a right handed matrix when exporting in the options, as well as make sure everything you want exported is checked.
Builtin vs. BooBoo functions[edit]
BooBoo functions can't accept variable number of arguments (unless you use vectors.) They also can't modify their inputs.
Engine[edit]
The game engine is built on Shim. A few things in the command line version also use parts of Shim for convenience.
Game Library[edit]
The documenatation has the following sections, which describe the different major areas the library supports aside from core BooBoo functionality
- Core
- Graphics
- Primitives
- Image
- Sprite
- Font
- Tilemap
- Shader
- 3D
- Collision Detection
- Audio
- Input
- JSON
- Configuration